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Download mod total conquest
Download mod total conquest





download mod total conquest

wilddog for his work on IWTE and short but funny remarks.

download mod total conquest

  • Ahowl and Makanyane for their work on MM and modding research.
  • Feral for making all this possible and putting up with our whining.
  • My amazing wife Liia for being really supportive of my hobby, even though it takes up so much of my time :).
  • Recruit local levies of various cultures, discover a new Roman military reform and find new ways to play! These units have been carefully balanced in mind with existing vanilla troops. New units for both new and existing factions supplement an already rich roster. You're also only able to recruit your faction's troops in core settlements - otherwise you'll have to rely on local levies, meaning you armies will need to march out on campaigns, and eventually return to their homelands to resupply. You can always go in heavy handed and establish brutal oppression of the local populace, but that will cost you - both in coin, and in flight of the people who live there. When a settlement is captured, if it's not considered a core of your nation, you'll receive severe economic and public order penalties for a number of turns - until the situation stabilises. Razing and enslaving a settlement will now hinder its ability to grow for many turns, meaning mindless extermination will cost you in the long run. Different factions have different growth rates, meaning Barbarians are far less likely to achieve sprawling cities in the same time frame as the Romans or Greeks. Ability of a settlement to reach a higher level depends on its Civilisation Status, which grows slowly over time. No longer will your settlements sit idly because everything has been built already. Rome was not built in a day, and nor will your new Empire! TC has increased costs and build times for buildings, meaning you'll have to think carefully about what choices you make. Total Conquest has completely custom scripts allowing us to depict things like Roman Civil War, Senate system, Garrison spawning, Recent Conquest penalties, Civilisation Mechanic, Area of Recruitment system and many others.Īs time goes on, new mechanics will be added, and existing ones improved. On top of that, completely new mechanics had been built, utilising expanded scripting functionality Feral has built into the latest patch. The mod makes use of various features from the game's original expansions. In addition, some factions can only appear if specific conditions had been met. Sadly, we didn't have the time to do everything. Others will be made playable as time goes on and their roasters are fleshed out! At the moment, many are copies of existing factions, but we want to provide a unique experience to many of these. In addition to vanilla factions, there are nine new playable factions. Spartans, Athenians, Ptolemaic Kingdom, Brennus' Horde and various others have joined the fray. Total Conquest features 51 factions on its campaign map. TC utilises the engine's various new features: from lifted faction limits, through combined gameplay features of Rome's original expansions, to heavily scripted events. Experience Rome Total War like never before: with brand new mechanics, factions and features which Total War games had not seen in the past. We are back and better than ever! After a long delay, Total Conquest returns with a vengeance. You can read about the major features HERE

    #Download mod total conquest download#

    If you'd rather play older version (which has less crashes) please download it here: Please report any bugs and problems in the discussion. Mod will work in ENGLISH ONLY! In other languages you're bound to get a start up crash. Only turn logging on if you get a repeatable crash again! ATTENTION! SWITCH OFF LOGGING IF YOU HAVE IT ENABLED! A bug was discovered which causes crashes when logging is enabled.







    Download mod total conquest